Product Direction
Don't be fooled, ZoeOS is a functioning product as it stands - but to give you an idea of where we are going with the product
in the short term, immediate plans for ZoeOS include:
| |
| Window position snapshots | [implemented] |
| Nested tab panel workspace | [implemented] |
| Previous session restore | [implemented] |
| Local disk sample auditioning | [implemented] |
| Toolbar for quick access to most common functions | [implemented] |
| Online help system | [implemented] |
| Auditioning remote samples and presets | [implemented] |
| Auto-mapping of samples | [implemented] |
| Implemention of keyboard short-cuts. | [pending] |
| Interactive graphical editors for building Realtime, Keyboard and Velocity Windows | [implemented] |
| Dockable palettes | [implemented] |
| Snapshots for individual sections such as the envelopes, cords, etc.. | [pending] |
| More ZCommands (plug-ins or macros) and house-keeping functions | [implemented] |
| Peptalk functionality (ala EOSLink) with front panel <--> ZoeOS synchronization | [pending] |
| Undo capabilities for presets and parameters | [pending] |
| Further refinement of drag & drop capabilities | [implemented] |
And sometime thereafter...
-
MacOS X and Linux versions.
-
Graphical and syncable multi-track midi sequencer tightly coupled with the Emulator multimode.
-
Sample editing inside ZoeOS.
-
Support for reading and writing REX2 and Recycle formatted files.
-
Midi sample dump (for non-SCSI connected PCs).
-
Virtual Emulators for offline editing.
-
External midi control of parameters.
-
The ability to toggle between the present tabular format and a graphical rotary/slider bank format.
-
Investigation into integrating ZoeOS with other music products.
-
EOS user-level scripting.
-
Integration with a LISP based algorithmic processor.
-
Other algorithmic tools.
^ top
Product Philosophy
ZoeOS was born from the production experience of Paul, the developer of ZoeOS, and came into being for a number of reasons:
-
To deliver what was for many years an absent industry first - a PC based editor that was fully designed for and focused on EOS.
-
To give the EOS user community the best hardware editing features
on the market.
-
To fully leverage the remoting capabilities of EOS via tight integration between SysEx and SMDI.
-
To provide a stable and easily expandable EOS editor via state-of-the-art Java technology.
-
To drastically reduce the effort in cleaning up and organizing the EOS memory bank
via excellent house-keeping and drag & drop functions.
-
To enable the implementation of interfaces that encapsulate "macros" or "methodologies" for EOS.
-
To enable the implementation of a fully-functional non-midi dependent audio-sequencer inside an E4.